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Product image for Games Art Creation: What every Games Artist should know (Available until 03.11.)

Games Art Creation: What every Games Artist should know (Available until 03.11.)

Do you want to elevate your game graphics? In this talk we will look at the history of visual art from cave paintings, to today. Using real world examples we will see how artist's in both film and games have referenced the rich history of art to produce new and compelling work.  Students will leave with an understanding of how to ensure that their games have a unique and compelling visual signature.

Course•By James Shepherd

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Product image for IVGC: Bonus materials

IVGC: Bonus materials

IVGC+

Course•By Dr. Jan Storgårds, James Shepherd, Matthew Dickson

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Product image for M1 | Introduction to Development Tools

M1 | Introduction to Development Tools

Welcome to Module 1! This is the beginning of the first practical lectures in the course: we will introduce the development tools you will use during the next modules, such as Unity, Krita, Blender and Visual Studio. You will learn how to configure each of these softwares, how to properly work with them, and how to optimise your workflow in a game development process!

Course•By Dr. Jan Storgårds, James Shepherd, Matthew Dickson

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Product image for M10 | History of Games

M10 | History of Games

IVGC Free

Course•By James Shepherd

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Product image for M11 | Game Experience Analysis - My Favourite Game

M11 | Game Experience Analysis - My Favourite Game

IVGC Free

Course•By Dr. Jan Storgårds

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Product image for M12 | Innovation in Games

M12 | Innovation in Games

IVGC Free

Course•By Dr. Jan Storgårds

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Product image for M12: Innovation in Games Workshop (Available until 19.10.)

M12: Innovation in Games Workshop (Available until 19.10.)

Course•By Dr. Jan Storgårds

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Product image for M13 | The Games Industry and Data Analytics

M13 | The Games Industry and Data Analytics

IVGC Free

Course•By Dr. Jan Storgårds

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Product image for M13: The Games Industry and Data Analytics (Available until 7.11.)

M13: The Games Industry and Data Analytics (Available until 7.11.)

Do you want to navigate the pitfalls of the games industry? This study session is a great chance to review the newly updated content in the Industry and Data Analytics module with Jan and James. During the presentation, you will have the opportunity to complete the quiz easily and receive your credit.

Course•By Dr. Jan Storgårds, James Shepherd, Matthew Dickson

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Product image for M14 |  Analysis of the Game I Play Now

M14 | Analysis of the Game I Play Now

IVGC Free

Course•By Dr. Jan Storgårds

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Product image for M15 | Ideation and Value Creation in Games

M15 | Ideation and Value Creation in Games

IVGC+

Course•By Dr. Jan Storgårds

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Product image for M16 | Artificial Intelligence for Games

M16 | Artificial Intelligence for Games

IVGC+

Course•By James Shepherd

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Product image for M17 | Video Games Production

M17 | Video Games Production

IVGC Free

Course•By James Shepherd

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Product image for M18 | Game Concept Design

M18 | Game Concept Design

Included in IVGC Free and IVGC+ Membership Tiers

Course•By James Shepherd

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Product image for M19 | Generative AI, Deeptech and Cryptos

M19 | Generative AI, Deeptech and Cryptos

IVGC Single

Course•By John Harper, Dr. Jeremy Sosabowski, Jim McDougall

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Product image for M2 | “The Return”, Text Adventure Game

M2 | “The Return”, Text Adventure Game

Included in IVGC+ Membership Tier

Course•By ​Matthew Dickson

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Product image for M20 | Introduction to Academic Essays

M20 | Introduction to Academic Essays

IVGC Single

Course•By Pallav Sethiya

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Product image for M21 | Vision - NEW

M21 | Vision - NEW

Course•By James Shepherd

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Product image for M22 | Teams: Roles and Opportunities in Games Development - NEW

M22 | Teams: Roles and Opportunities in Games Development - NEW

Course•By James Shepherd

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Product image for M23 | Winning Investment - Aimee Freeding - NEW

M23 | Winning Investment - Aimee Freeding - NEW

In this module we will look at the key actions required to win investment for any project you might wish to undertake. The tutor will be Aimee Freeding from the investment firm First Sentinel.

Course•By Aimee Freeding

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Product image for M24 | Production Management - Deepa Karanth - NEW

M24 | Production Management - Deepa Karanth - NEW

In this module Deepa Karanth, Project Manager at Britbox, will look at keep principles and practices within the discipline of Project Management.

Course•By Deepa Karanth

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Product image for M25 | Building a Game Brand - Alex Noon - NEW

M25 | Building a Game Brand - Alex Noon - NEW

In this module Alex Noon, Creative Director at NEVERDARK Studios, and ex head of the Arrekz Gaming channel, will look at the key actions required to build a brand for yourself, your game or your company.

Course•By Alex Noon

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Product image for M26 | Community and Social - Cameron Thomas - NEW

M26 | Community and Social - Cameron Thomas - NEW

In this module, Cameron Thomas, Head of Community at Amazon Studios, will take us through the lessons he has learned in community building throughout his career at Xbox, Rare, Mojang, and Amazon, working on major community titles like Sea of Thieves and Minecraft. Cameron will draw on all his experience to provide invaluable insights into establishing, building, and keeping a community engaged with your project. This module is ideal for anyone hoping to start their own project.

Course•By Cameron Thomas

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Product image for M3 | "Merlin's Demon War", Card Combat Game

M3 | "Merlin's Demon War", Card Combat Game

Included in IVGC+ Membership Tier

Course•By ​Matthew Dickson

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Product image for M30 | Origins of Play and Games - NEW

M30 | Origins of Play and Games - NEW

Course•By James Shepherd

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Product image for M31 | Narrative in Games - NEW

M31 | Narrative in Games - NEW

Course•By James Shepherd

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Product image for M32 | Gameplay, Game Mechanics and Game Features - NEW

M32 | Gameplay, Game Mechanics and Game Features - NEW

Course•By James Shepherd

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Product image for M35 | Principles of Design - NEW

M35 | Principles of Design - NEW

IVGC+

Course•By Micol Galeotti

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Product image for M4 | Pixel Art 2D

M4 | Pixel Art 2D

Included in IVGC+ Membership Tier

Course•By James Shepherd

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Product image for M5 | Mobile Snake Game

M5 | Mobile Snake Game

Included in IVGC+ Membership Tier

Course•By ​Matthew Dickson

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Product image for M6 | Space Shooter

M6 | Space Shooter

Included in IVGC+ Membership Tier

Course•By ​Matthew Dickson

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Product image for M7 | Introduction to Unreal Engine 5, Part 1

M7 | Introduction to Unreal Engine 5, Part 1

IVGC+

Course•By ​Matthew Dickson

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Product image for M8 | Introduction to Unreal Engine 5, Part 2

M8 | Introduction to Unreal Engine 5, Part 2

IVGC+

Course•By ​Matthew Dickson

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Product image for M9 | Sound Design for Videogames

M9 | Sound Design for Videogames

IVGC+

Course•By Niccolò Pagnacco

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Product image for Meeting Indies at Pocket Gamer Helsinki (Available until 10.11)

Meeting Indies at Pocket Gamer Helsinki (Available until 10.11)

Pocket Gamer Helsinki is the biggest games industry event in Finland, bringing together around 2,000 professionals to talk about the art and business of game creation. One of its most exciting parts is the Indie Area, where independent developers showcase their games, meet investors, and exchange ideas. Dr. Jan attended the event to record and interview several studios — including Normogames, whom we’ve featured in a previous webinar, along with Lohkare Games and MiTale. He even met two of our former students, now working in the industry! Join this webinar to hear Dr. Jan share his experience and watch some of the recorded interviews and behind-the-scenes moments from the event.

Course•By Dr. Jan Storgårds

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Product image for Module 10: History of Games Workshop (available until 19.10.)

Module 10: History of Games Workshop (available until 19.10.)

To design the future, you have to understand the past. This session looks at the History of Games in a journey from the very first interactive games to the present day. It is essential content for all students of game creation.

Course•By James Shepherd

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Product image for Module 16: Artificial Intelligence for Games Workshop with James Shepherd (Available until 07.11.)

Module 16: Artificial Intelligence for Games Workshop with James Shepherd (Available until 07.11.)

In this interactive workshop session, James Shepherd, your instructor at IVGC, guided students through the updated M16 presentation. During the session, participants had the opportunity to complete the quiz together and earn credit with ease. The session also offered additional insights beyond the standard M16 module content.

Course•By James Shepherd

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Product image for Module 17: Production for Games Workshop - Available until 27.07.

Module 17: Production for Games Workshop - Available until 27.07.

In this interactive workshop session, James Shepherd, your instructor at IVGC, guided students through the updated M17 presentation. During the session, participants had the opportunity to complete the quiz together and earn credit with ease. The session also offered additional insights beyond the standard M17 module content. Production is an essential phase in developing a successful video game, and the role of producer is one of the most complex and exciting in the industry. In the end, making a good quality product is mostly a matter of taking the right decisions. In this module we will go through the basics of this process by learning about the project life-cycles, what the main roles are, and how risks are managed throughout all the development stages!

Course•By James Shepherd

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Product image for Module 18: Concept and Character Design Workshop Part 1 (Available until 10.11)

Module 18: Concept and Character Design Workshop Part 1 (Available until 10.11)

This workshop will focus on the concept design phase, which is one of the earliest stages of the game development process. You will learn how to pitch your idea, how to transform it into a realistic plan of action, and how to convey its value through design! These skills are essential for anyone pursuing a career in the ‘creative’ side of the industry. But they're going to prove very useful for all the other roles too: ideas are at the base of any game creation process! During this lecture, James will discuss his updated presentations about the topic.

Course•By James Shepherd

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Product image for Module15: Ideation and Value Creation in Games Workshop (Available until 21.09)

Module15: Ideation and Value Creation in Games Workshop (Available until 21.09)

We all know that games are mostly made to be sold, and we love buying them. But what we spend isn’t just money: players are always glad to invest enormous amounts of resources such as time, commitment and focus, often thinking that “it’s worth it”. But where does a game’s true value come from? How much are ideas really “worth”? This module explores the different aspects of ideation and value creation processes. You will increase your understanding of development studios as organisations and learn how new knowledge is used in developing better and better products. You will gain an insight into the studios’ daily lives and their concerns about making decisions on where to invest resources. Sounds great, doesn’t it?

Course•By Dr. Jan Storgårds

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Product image for What is IVGC? Learn more about the course's history and what the future will bring with Dr. Jan Storgårds

What is IVGC? Learn more about the course's history and what the future will bring with Dr. Jan Storgårds

Get the latest updates on upcoming content and learn how IVGC evolved into what it is today.

Course•By Dr. Jan Storgårds

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Product image for What's your favourite game of all time? What are you playing now? Why? - (Available until 26.10.)

What's your favourite game of all time? What are you playing now? Why? - (Available until 26.10.)

With limited time and budget, our past gaming habits shape our future choices. These two questions will also help you to define not only your game player persona but to find like-minded people to develop games with you. In the end, it’s all about getting to know each other’s reasons for playing games of choice and features that makes certain games stand out of the mass. Plus, we have asked some game industry professionals these same questions and will reveal their answers during the session.

Course•By Dr. Jan Storgårds, James Shepherd

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Product image for Who are the Players? 50 Play Personas in the Gaming World in 2025 - Available until 21.09.

Who are the Players? 50 Play Personas in the Gaming World in 2025 - Available until 21.09.

Games is one of the largest entertainment artforms in the world, but who are the players? How have they evolved over time? And what do they want from a game? In this talk we will look at the myriad of different player types, what drives them and what they look for within a game. We will answer the question: how can you surprise and delight them? From this presentation students will leave with a good understanding of the player gaming landscape and how they can make an experience that appeals to them.

Course•By James Shepherd

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