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Product image for M9 | Sound Design for Videogames

M9 | Sound Design for Videogames

IVGC+

  • Course
  • By Niccolò Pagnacco
€19,90
Product image for M20 | Introduction to Academic Essays

M20 | Introduction to Academic Essays

IVGC Single

  • Course
  • By Pallav Sethiya
€19,90
Product image for IVGC: Bonus materials

IVGC: Bonus materials

IVGC+

  • Course
  • By Dr. Jan Storgårds, James Shepherd, Matthew Dickson
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Product image for M19 | Generative AI, Deeptech and Cryptos

M19 | Generative AI, Deeptech and Cryptos

IVGC Single

  • Course
  • By John Harper, Dr. Jeremy Sosabowski, Jim McDougall
€9,90
Product image for M7 | Introduction to Unreal Engine 5, Part 1

M7 | Introduction to Unreal Engine 5, Part 1

IVGC+

  • Course
  • By ​Matthew Dickson
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Product image for M8 | Introduction to Unreal Engine 5, Part 2

M8 | Introduction to Unreal Engine 5, Part 2

IVGC+

  • Course
  • By ​Matthew Dickson
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Product image for M10 | History of Games

M10 | History of Games

IVGC Free

  • Course
  • By James Shepherd
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Product image for M11 | Game Experience Analysis - My Favourite Game

M11 | Game Experience Analysis - My Favourite Game

IVGC Free

  • Course
  • By Dr. Jan Storgårds
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Product image for M12 | Innovation in Games

M12 | Innovation in Games

IVGC Free

  • Course
  • By Dr. Jan Storgårds
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Product image for M13 | The Games Industry and Data Analytics

M13 | The Games Industry and Data Analytics

IVGC Free

  • Course
  • By Dr. Jan Storgårds
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Product image for M14 |  Analysis of the Game I Play Now

M14 | Analysis of the Game I Play Now

IVGC Free

  • Course
  • By Dr. Jan Storgårds
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Product image for M15 | Ideation and Value Creation in Games

M15 | Ideation and Value Creation in Games

IVGC+

  • Course
  • By Dr. Jan Storgårds
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Product image for M16 | Artificial Intelligence for Games

M16 | Artificial Intelligence for Games

IVGC+

  • Course
  • By James Shepherd
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Product image for M17 | Video Games Production

M17 | Video Games Production

IVGC Free

  • Course
  • By James Shepherd
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Product image for M18 | Game Concept Design

M18 | Game Concept Design

Included in IVGC Free and IVGC+ Membership Tiers

  • Course
  • By James Shepherd
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Product image for M2 | “The Return”, Text Adventure Game

M2 | “The Return”, Text Adventure Game

Included in IVGC+ Membership Tier

  • Course
  • By ​Matthew Dickson
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Product image for M3 | "Merlin's Demon War", Card Combat Game

M3 | "Merlin's Demon War", Card Combat Game

Included in IVGC+ Membership Tier

  • Course
  • By ​Matthew Dickson
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Product image for M4 | Pixel Art 2D

M4 | Pixel Art 2D

Included in IVGC+ Membership Tier

  • Course
  • By James Shepherd
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Product image for M5 | Mobile Snake Game

M5 | Mobile Snake Game

Included in IVGC+ Membership Tier

  • Course
  • By ​Matthew Dickson
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Product image for M6 | Space Shooter

M6 | Space Shooter

Included in IVGC+ Membership Tier

  • Course
  • By ​Matthew Dickson
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Product image for M1 | Introduction to Development Tools

M1 | Introduction to Development Tools

Welcome to Module 1! This is the beginning of the first practical lectures in the course: we will introduce the development tools you will use during the next modules, such as Unity, Krita, Blender and Visual Studio. You will learn how to configure each of these softwares, how to properly work with them, and how to optimise your workflow in a game development process!

  • Course
  • By Dr. Jan Storgårds, James Shepherd, Matthew Dickson
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Product image for IVGC Start of the Season - what can be expected to happen in 2025

IVGC Start of the Season - what can be expected to happen in 2025

In this this webinar your course leader, Dr. Jan Storgårds and your instructor, James Shepherd, discussed together the new developments going into 2025, future content and what exciting things 2025 will bring for IVGC.

  • Course
  • By Dr. Jan Storgårds, James Shepherd, Matthew Dickson
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Product image for Adventures in the Outfield. How A.I and Data Driven Robotics can revolutionise an industry - with Jim McDougall

Adventures in the Outfield. How A.I and Data Driven Robotics can revolutionise an industry - with Jim McDougall

Join Jim to hear how he built Outfield, how they've built and deployed A.I. tools to produce more food using less resources, and some of the key lessons he's learnt from 8 years running an AI startup in the uniquely challenging and exciting agritech sector. Students will leave with practical learnings on building A.I based systems and businesses, and have the opportunity to ask Jim about product development, sales, start-up funding, team building and more.

  • Course
  • By Dr. Jan Storgårds
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Product image for Design as a Guiding Development Principle, Part 1 with James Shepherd - IVGC+ Game Design: Advanced Level (Available until the 16th of February)

Design as a Guiding Development Principle, Part 1 with James Shepherd - IVGC+ Game Design: Advanced Level (Available until the 16th of February)

From teams of 1 to teams of 100. What are the key problems that can frustrate and undermine great development? Is there a process that can guarantee success and mitigate the key problems of development? In this talk we will look at design as a guiding principle across all disciplines, and a new model for development in 2025. Students will learn about. Team and inter-discipline work. Leaving equipped  to grow their own team for success.

  • Course
  • By James Shepherd
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Product image for Design as a Guiding Development Principle, Part 2 with James Shepherd - IVGC+ Game Design: Advanced Level (Available until the 16th of February)

Design as a Guiding Development Principle, Part 2 with James Shepherd - IVGC+ Game Design: Advanced Level (Available until the 16th of February)

On this recording, James Shepherd concludes his advanced level talk, based on what he was discussing in Part 1. From teams of 1 to teams of 100. What are the key problems that can frustrate and undermine great development? Is there a process that can guarantee success and mitigate the key problems of development? In this talk we will look at design as a guiding principle across all disciplines, and a new model for development in 2025. Students will learn about. Team and inter-discipline work. Leaving equipped to grow their own team for success.

  • Course
  • By James Shepherd
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Product image for Adventures in the Heart of Game Development with Deepa Karanth: IVGC+ Business and Production - Available until the 16th of February

Adventures in the Heart of Game Development with Deepa Karanth: IVGC+ Business and Production - Available until the 16th of February

Principle Level Project Manager, Deepa Karanth, will share her experiences of working on key games and non-games projects, such as Ghostbusters: Rise of the Ghost Lord. What has she learnt? Is there a recipe for success in a fast changing and competitive world?

  • Course
  • By James Shepherd
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Product image for What is IVGC? Learn more about the course's history and what the future will bring with Dr. Jan Storgårds

What is IVGC? Learn more about the course's history and what the future will bring with Dr. Jan Storgårds

Get the latest updates on upcoming content and learn how IVGC evolved into what it is today.

  • Course
  • By Dr. Jan Storgårds
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Product image for Sound Design for Video Games: How to Elevate Your Game (Through) Audio - with Niccolò Pagnacco (available until 16.03.)

Sound Design for Video Games: How to Elevate Your Game (Through) Audio - with Niccolò Pagnacco (available until 16.03.)

Sound isn’t just background noise—it’s a game-changer. From the nostalgic bleeps of arcade classics to cutting-edge AI-driven audio, sound design shapes how we experience games. Join Niccolò Pagnacco, game developer and audio professional, in this webinar, where you’ll explore the evolution of game audio, understand how sound influences player behavior, and learn 4 practical techniques you can apply right now to elevate your games.

  • Course
  • By Niccolò Pagnacco
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Product image for Normogames: Creating a game studio and games as students - Jaakko Mela and Samuli Kosonen (Availbale until 20.04.)

Normogames: Creating a game studio and games as students - Jaakko Mela and Samuli Kosonen (Availbale until 20.04.)

This webinar is for every aspiring game developers who's dreaming to open their own company in the future. We invited two speakers from Normogames who will talk about setting up a game studio and publishing successful games as students. A case story by Jaakko Mela and Samuli Kosonen, Co-Founders of Normogames.

  • Course
  • By Dr. Jan Storgårds
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Product image for M21 | Vision - NEW

M21 | Vision - NEW

  • Course
  • By James Shepherd
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Product image for M22 | Roles and Opportunities in Games Development

M22 | Roles and Opportunities in Games Development

  • Course
  • By James Shepherd
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Product image for M26 | Principles of Design - NEW

M26 | Principles of Design - NEW

IVGC+

  • Course
  • By Micol Galeotti
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Product image for Building business in games: opportunities in the ecosystem - Anna Kozlova, CEO of Room 8 Group (available until 4th of May)

Building business in games: opportunities in the ecosystem - Anna Kozlova, CEO of Room 8 Group (available until 4th of May)

The gaming industry ecosystem is rich and diverse, extending far beyond developers and publishers. It encompasses a wide range of skills and business models, offering numerous opportunities for growth. The talk will focus on the opportunities in various areas of this ecosystem and lessons learned from growing external development business.

  • Course
  • By Dr. Jan Storgårds
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Product image for Improve your essay writing and avoid common mistakes with Upcopy.Ai! (Available until the 6th of May)

Improve your essay writing and avoid common mistakes with Upcopy.Ai! (Available until the 6th of May)

For this lecture we have invited Pallav Sethiya, CEO of Upcopy.ai to the webinar who will take you through a great writing assistant tool which can help you to write better essays in English! You can even analyse the emotion level in your text, how cool is that?

  • Course
  • By Dr. Jan Storgårds
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Product image for Technology Hype Cycle adapted to Innovation in Games with Dr. Jan Storgårds

Technology Hype Cycle adapted to Innovation in Games with Dr. Jan Storgårds

This talk is about how one of the most famous representations of information technology adaptation called The Gartner hype cycle can be adapted to video games industry. The five different phases from 1) technology trigger, 2) peak of inflated expectations, 3) trough of disillusionment, 4) slope of enlightenment and 5) plateau of productivity will be explain from the perspective of video games industry which for some reason, has never been part of it. The games industry has been one of the most innovative technology sectors of all time, so it deserves to be discussed beyond traditional IT/Software industry.

  • Course
  • By Dr. Jan Storgårds
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Product image for Grand Theft Auto: The Past and the Future - with James Shepherd

Grand Theft Auto: The Past and the Future - with James Shepherd

The launch of the next instalment of the biggest game series of all time, (and IVGC students No.1 favourite game IP) was delayed and the share price of its parent company dropped over 10%. In this talk we will look at the birth and evolution of the greatest gaming IP. What is the secret of its success?  What lessons can Game Designers draw from the game? What can the world expect from Rockstar's next instalment 12 years in the making. The biggest game launch of all time.

  • Course
  • By James Shepherd
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