
Do you want to elevate your game graphics? In this talk we will look at the history of visual art from cave paintings, to today. Using real world examples we will see how artist's in both film and games have referenced the rich history of art to produce new and compelling work. Students will leave with an understanding of how to ensure that their games have a unique and compelling visual signature.
CourseBy James Shepherd
IVGC+
CourseBy Dr. Jan Storgårds, James Shepherd, Matthew Dickson
Welcome to Module 1! This is the beginning of the first practical lectures in the course: we will introduce the development tools you will use during the next modules, such as Unity, Krita, Blender and Visual Studio. You will learn how to configure each of these softwares, how to properly work with them, and how to optimise your workflow in a game development process!
CourseBy Dr. Jan Storgårds, James Shepherd, Matthew Dickson
IVGC Free
CourseBy James Shepherd
IVGC Free
CourseBy Dr. Jan Storgårds
IVGC Free
CourseBy Dr. Jan Storgårds

CourseBy Dr. Jan Storgårds
IVGC Free
CourseBy Dr. Jan Storgårds

Do you want to navigate the pitfalls of the games industry? This study session is a great chance to review the newly updated content in the Industry and Data Analytics module with Jan and James. During the presentation, you will have the opportunity to complete the quiz easily and receive your credit.
CourseBy Dr. Jan Storgårds, James Shepherd, Matthew Dickson
IVGC Free
CourseBy Dr. Jan Storgårds
IVGC+
CourseBy Dr. Jan Storgårds
IVGC+
CourseBy James Shepherd
IVGC Free
CourseBy James Shepherd
Included in IVGC Free and IVGC+ Membership Tiers
CourseBy James Shepherd
IVGC Single
CourseBy John Harper, Dr. Jeremy Sosabowski, Jim McDougall
Included in IVGC+ Membership Tier
CourseBy Matthew Dickson
IVGC Single
CourseBy Pallav Sethiya
CourseBy James Shepherd
CourseBy James Shepherd

In this module we will look at the key actions required to win investment for any project you might wish to undertake. The tutor will be Aimee Freeding from the investment firm First Sentinel.
CourseBy Aimee Freeding

In this module Deepa Karanth, Project Manager at Britbox, will look at keep principles and practices within the discipline of Project Management.
CourseBy Deepa Karanth

In this module Alex Noon, Creative Director at NEVERDARK Studios, and ex head of the Arrekz Gaming channel, will look at the key actions required to build a brand for yourself, your game or your company.
CourseBy Alex Noon

In this module, Cameron Thomas, Head of Community at Amazon Studios, will take us through the lessons he has learned in community building throughout his career at Xbox, Rare, Mojang, and Amazon, working on major community titles like Sea of Thieves and Minecraft. Cameron will draw on all his experience to provide invaluable insights into establishing, building, and keeping a community engaged with your project. This module is ideal for anyone hoping to start their own project.
CourseBy Cameron Thomas
Included in IVGC+ Membership Tier
CourseBy Matthew Dickson
CourseBy James Shepherd

CourseBy James Shepherd

CourseBy James Shepherd
IVGC+
CourseBy Micol Galeotti
Included in IVGC+ Membership Tier
CourseBy James Shepherd
Included in IVGC+ Membership Tier
CourseBy Matthew Dickson
Included in IVGC+ Membership Tier
CourseBy Matthew Dickson
IVGC+
CourseBy Matthew Dickson
IVGC+
CourseBy Matthew Dickson
IVGC+
CourseBy Niccolò Pagnacco

Pocket Gamer Helsinki is the biggest games industry event in Finland, bringing together around 2,000 professionals to talk about the art and business of game creation. One of its most exciting parts is the Indie Area, where independent developers showcase their games, meet investors, and exchange ideas. Dr. Jan attended the event to record and interview several studios — including Normogames, whom we’ve featured in a previous webinar, along with Lohkare Games and MiTale. He even met two of our former students, now working in the industry! Join this webinar to hear Dr. Jan share his experience and watch some of the recorded interviews and behind-the-scenes moments from the event.
CourseBy Dr. Jan Storgårds

To design the future, you have to understand the past. This session looks at the History of Games in a journey from the very first interactive games to the present day. It is essential content for all students of game creation.
CourseBy James Shepherd

In this interactive workshop session, James Shepherd, your instructor at IVGC, guided students through the updated M16 presentation. During the session, participants had the opportunity to complete the quiz together and earn credit with ease. The session also offered additional insights beyond the standard M16 module content.
CourseBy James Shepherd

In this interactive workshop session, James Shepherd, your instructor at IVGC, guided students through the updated M17 presentation. During the session, participants had the opportunity to complete the quiz together and earn credit with ease. The session also offered additional insights beyond the standard M17 module content. Production is an essential phase in developing a successful video game, and the role of producer is one of the most complex and exciting in the industry. In the end, making a good quality product is mostly a matter of taking the right decisions. In this module we will go through the basics of this process by learning about the project life-cycles, what the main roles are, and how risks are managed throughout all the development stages!
CourseBy James Shepherd

This workshop will focus on the concept design phase, which is one of the earliest stages of the game development process. You will learn how to pitch your idea, how to transform it into a realistic plan of action, and how to convey its value through design! These skills are essential for anyone pursuing a career in the ‘creative’ side of the industry. But they're going to prove very useful for all the other roles too: ideas are at the base of any game creation process! During this lecture, James will discuss his updated presentations about the topic.
CourseBy James Shepherd

We all know that games are mostly made to be sold, and we love buying them. But what we spend isn’t just money: players are always glad to invest enormous amounts of resources such as time, commitment and focus, often thinking that “it’s worth it”. But where does a game’s true value come from? How much are ideas really “worth”? This module explores the different aspects of ideation and value creation processes. You will increase your understanding of development studios as organisations and learn how new knowledge is used in developing better and better products. You will gain an insight into the studios’ daily lives and their concerns about making decisions on where to invest resources. Sounds great, doesn’t it?
CourseBy Dr. Jan Storgårds
Get the latest updates on upcoming content and learn how IVGC evolved into what it is today.
CourseBy Dr. Jan Storgårds

With limited time and budget, our past gaming habits shape our future choices. These two questions will also help you to define not only your game player persona but to find like-minded people to develop games with you. In the end, it’s all about getting to know each other’s reasons for playing games of choice and features that makes certain games stand out of the mass. Plus, we have asked some game industry professionals these same questions and will reveal their answers during the session.
CourseBy Dr. Jan Storgårds, James Shepherd

Games is one of the largest entertainment artforms in the world, but who are the players? How have they evolved over time? And what do they want from a game? In this talk we will look at the myriad of different player types, what drives them and what they look for within a game. We will answer the question: how can you surprise and delight them? From this presentation students will leave with a good understanding of the player gaming landscape and how they can make an experience that appeals to them.
CourseBy James Shepherd