This workshop will focus on the concept design phase, which is one of the earliest stages of the game development process. You will learn how to pitch your idea, how to transform it into a realistic plan of action, and how to convey its value through design! These skills are essential for anyone pursuing a career in the ‘creative’ side of the industry. But they're going to prove very useful for all the other roles too: ideas are at the base of any game creation process!
During this lecture, James will discuss his updated presentations about the topic.
Module 18: Concept and Character Design Workshop Part 1 (Available until 10.11)

This product is closed for enrollment.