'Games of the Future: What are the key games in development and due to be released in the next 12 months?'. In this talk we will be previewing all the major games on the horizon. What will we be playing over the course of 2026? Get yourself full up to speed with the state of the industry in this fun and inclusive talk. Students will leave with a sense of the future direction of the games industry for both hardware and software.
CourseBy James Shepherd
IVGC+
CourseBy Dr. Jan Storgårds, James Shepherd, Matthew Dickson
Welcome to Module 1! This is the beginning of the first practical lectures in the course: we will introduce the development tools you will use during the next modules, such as Unity, Krita, Blender and Visual Studio. You will learn how to configure each of these softwares, how to properly work with them, and how to optimise your workflow in a game development process!
CourseBy Dr. Jan Storgårds, James Shepherd, Matthew Dickson
IVGC Free
CourseBy James Shepherd
IVGC Free
CourseBy Dr. Jan Storgårds
IVGC Free
CourseBy Dr. Jan Storgårds
CourseBy Dr. Jan Storgårds
IVGC Free
CourseBy Dr. Jan Storgårds
Do you want to navigate the pitfalls of the games industry? This study session is a great chance to review the newly updated content in the Industry and Data Analytics module with Jan and James. During the presentation, you will have the opportunity to complete the quiz easily and receive your credit.
CourseBy Dr. Jan Storgårds, James Shepherd, Matthew Dickson
IVGC Free
CourseBy Dr. Jan Storgårds
IVGC+
CourseBy Dr. Jan Storgårds
IVGC+
CourseBy James Shepherd
IVGC Free
CourseBy James Shepherd
Included in IVGC Free and IVGC+ Membership Tiers
CourseBy James Shepherd
IVGC Single
CourseBy John Harper, Dr. Jeremy Sosabowski, Jim McDougall
Included in IVGC+ Membership Tier
CourseBy Matthew Dickson
IVGC Single
CourseBy Pallav Sethiya
CourseBy James Shepherd
CourseBy James Shepherd
In this module we will look at the key actions required to win investment for any project you might wish to undertake. The tutor will be Aimee Freeding from the investment firm First Sentinel.
CourseBy Aimee Freeding
In this module Deepa Karanth, Project Manager at Britbox, will look at keep principles and practices within the discipline of Project Management.
CourseBy James Shepherd
In this module Alex Noon, Creative Director at NEVERDARK Studios, and ex head of the Arrekz Gaming channel, will look at the key actions required to build a brand for yourself, your game or your company.
CourseBy James Shepherd
Included in IVGC+ Membership Tier
CourseBy Matthew Dickson
CourseBy James Shepherd
CourseBy James Shepherd
CourseBy James Shepherd
IVGC+
CourseBy Micol Galeotti
Included in IVGC+ Membership Tier
CourseBy James Shepherd
Included in IVGC+ Membership Tier
CourseBy Matthew Dickson
Included in IVGC+ Membership Tier
CourseBy Matthew Dickson
IVGC+
CourseBy Matthew Dickson
IVGC+
CourseBy Matthew Dickson
IVGC+
CourseBy Niccolò Pagnacco
To design the future, you have to understand the past. This session looks at the History of Games in a journey from the very first interactive games to the present day. It is essential content for all students of game creation.
CourseBy James Shepherd
In this interactive workshop session, James Shepherd, your instructor at IVGC, guided students through the updated M17 presentation. During the session, participants had the opportunity to complete the quiz together and earn credit with ease. The session also offered additional insights beyond the standard M17 module content. Production is an essential phase in developing a successful video game, and the role of producer is one of the most complex and exciting in the industry. In the end, making a good quality product is mostly a matter of taking the right decisions. In this module we will go through the basics of this process by learning about the project life-cycles, what the main roles are, and how risks are managed throughout all the development stages!
CourseBy James Shepherd
We all know that games are mostly made to be sold, and we love buying them. But what we spend isn’t just money: players are always glad to invest enormous amounts of resources such as time, commitment and focus, often thinking that “it’s worth it”. But where does a game’s true value come from? How much are ideas really “worth”? This module explores the different aspects of ideation and value creation processes. You will increase your understanding of development studios as organisations and learn how new knowledge is used in developing better and better products. You will gain an insight into the studios’ daily lives and their concerns about making decisions on where to invest resources. Sounds great, doesn’t it?
CourseBy Dr. Jan Storgårds
Get the latest updates on upcoming content and learn how IVGC evolved into what it is today.
CourseBy Dr. Jan Storgårds
Games is one of the largest entertainment artforms in the world, but who are the players? How have they evolved over time? And what do they want from a game? In this talk we will look at the myriad of different player types, what drives them and what they look for within a game. We will answer the question: how can you surprise and delight them? From this presentation students will leave with a good understanding of the player gaming landscape and how they can make an experience that appeals to them.
CourseBy James Shepherd