IVGC+
IVGC Single
IVGC+
IVGC Single
IVGC+
IVGC+
IVGC Free
IVGC Free
IVGC Free
IVGC Free
IVGC Free
IVGC+
IVGC+
IVGC Free
Included in IVGC Free and IVGC+ Membership Tiers
Included in IVGC+ Membership Tier
Included in IVGC+ Membership Tier
Included in IVGC+ Membership Tier
Included in IVGC+ Membership Tier
Included in IVGC+ Membership Tier
Welcome to Module 1! This is the beginning of the first practical lectures in the course: we will introduce the development tools you will use during the next modules, such as Unity, Krita, Blender and Visual Studio. You will learn how to configure each of these softwares, how to properly work with them, and how to optimise your workflow in a game development process!
In this this webinar your course leader, Dr. Jan Storgårds and your instructor, James Shepherd, discussed together the new developments going into 2025, future content and what exciting things 2025 will bring for IVGC.
Join Jim to hear how he built Outfield, how they've built and deployed A.I. tools to produce more food using less resources, and some of the key lessons he's learnt from 8 years running an AI startup in the uniquely challenging and exciting agritech sector. Students will leave with practical learnings on building A.I based systems and businesses, and have the opportunity to ask Jim about product development, sales, start-up funding, team building and more.
From teams of 1 to teams of 100. What are the key problems that can frustrate and undermine great development? Is there a process that can guarantee success and mitigate the key problems of development? In this talk we will look at design as a guiding principle across all disciplines, and a new model for development in 2025. Students will learn about. Team and inter-discipline work. Leaving equipped to grow their own team for success.
On this recording, James Shepherd concludes his advanced level talk, based on what he was discussing in Part 1. From teams of 1 to teams of 100. What are the key problems that can frustrate and undermine great development? Is there a process that can guarantee success and mitigate the key problems of development? In this talk we will look at design as a guiding principle across all disciplines, and a new model for development in 2025. Students will learn about. Team and inter-discipline work. Leaving equipped to grow their own team for success.
Principle Level Project Manager, Deepa Karanth, will share her experiences of working on key games and non-games projects, such as Ghostbusters: Rise of the Ghost Lord. What has she learnt? Is there a recipe for success in a fast changing and competitive world?
Get the latest updates on upcoming content and learn how IVGC evolved into what it is today.
Sound isn’t just background noise—it’s a game-changer. From the nostalgic bleeps of arcade classics to cutting-edge AI-driven audio, sound design shapes how we experience games. Join Niccolò Pagnacco, game developer and audio professional, in this webinar, where you’ll explore the evolution of game audio, understand how sound influences player behavior, and learn 4 practical techniques you can apply right now to elevate your games.
This webinar is for every aspiring game developers who's dreaming to open their own company in the future. We invited two speakers from Normogames who will talk about setting up a game studio and publishing successful games as students. A case story by Jaakko Mela and Samuli Kosonen, Co-Founders of Normogames.
IVGC+
The gaming industry ecosystem is rich and diverse, extending far beyond developers and publishers. It encompasses a wide range of skills and business models, offering numerous opportunities for growth. The talk will focus on the opportunities in various areas of this ecosystem and lessons learned from growing external development business.
For this lecture we have invited Pallav Sethiya, CEO of Upcopy.ai to the webinar who will take you through a great writing assistant tool which can help you to write better essays in English! You can even analyse the emotion level in your text, how cool is that?
This talk is about how one of the most famous representations of information technology adaptation called The Gartner hype cycle can be adapted to video games industry. The five different phases from 1) technology trigger, 2) peak of inflated expectations, 3) trough of disillusionment, 4) slope of enlightenment and 5) plateau of productivity will be explain from the perspective of video games industry which for some reason, has never been part of it. The games industry has been one of the most innovative technology sectors of all time, so it deserves to be discussed beyond traditional IT/Software industry.
The launch of the next instalment of the biggest game series of all time, (and IVGC students No.1 favourite game IP) was delayed and the share price of its parent company dropped over 10%. In this talk we will look at the birth and evolution of the greatest gaming IP. What is the secret of its success? What lessons can Game Designers draw from the game? What can the world expect from Rockstar's next instalment 12 years in the making. The biggest game launch of all time.