Technology Hype Cycle adapted to Innovation in Games with Dr. Jan Storgårds

This talk is about how one of the most famous representations of information technology adaptation called The Gartner hype cycle can be adapted to video games industry. The five different phases from 1) technology trigger, 2) peak of inflated expectations, 3) trough of disillusionment, 4) slope of enlightenment and 5) plateau of productivity will be explain from the perspective of video games industry which for some reason, has never been part of it. The games industry has been one of the most innovative technology sectors of all time, so it deserves to be discussed beyond traditional IT/Software industry.
Product image for Technology Hype Cycle adapted to Innovation in Games with Dr. Jan Storgårds
This course is closed for enrollment.

Course content

1 sections | 2 lessons