Principle Level Project Manager, Deepa Karanth, will share her experiences of working on key games and non-games projects, such as Ghostbusters: Rise of the Ghost Lord. What has she learnt? Is there a recipe for success in a fast changing and competitive world?
The gaming industry ecosystem is rich and diverse, extending far beyond developers and publishers. It encompasses a wide range of skills and business models, offering numerous opportunities for growth. The talk will focus on the opportunities in various areas of this ecosystem and lessons learned from growing external development business.
Complete Module M29: Level Design by creating a 2D schematic and a 400-word description for a 3D FPS level. The best designs may be further developed in Introduction to Unreal – Part 3 as part of a full 3D prototype. This challenge will appear as a limited-time course in your student account from 1 July, under All my courses. There you'll find all the details on what to do and how to submit your deliverables. All submissions must be sent by 1 August at the latest. Tuition is provided via a recorded webinar. Submissions will receive feedback from the Cypherdelic team. A fantastic opportunity to earn credits and kick-start your game development journey!
How do you create and build an audience for your game and how do you utilise that community to sustain the games popularity and long-term audience engagement? Cameron Thomas, Head of EU Community at Amazon Games, will talk about his career to date working on some of the biggest social and community focused titles of the last decade and how they can show you how to build your own game community.
In this this webinar your course leader, Dr. Jan Storgårds and your instructor, James Shepherd, discussed together the new developments going into 2025, future content and what exciting things 2025 will bring for IVGC.
IVGC+
Welcome to Module 1! This is the beginning of the first practical lectures in the course: we will introduce the development tools you will use during the next modules, such as Unity, Krita, Blender and Visual Studio. You will learn how to configure each of these softwares, how to properly work with them, and how to optimise your workflow in a game development process!
IVGC Free
IVGC Free
IVGC Free
IVGC Free
IVGC Free
IVGC+
IVGC+
IVGC Free
Included in IVGC Free and IVGC+ Membership Tiers
IVGC Single
Included in IVGC+ Membership Tier
IVGC Single
Included in IVGC+ Membership Tier
IVGC+
Included in IVGC+ Membership Tier
Included in IVGC+ Membership Tier
Included in IVGC+ Membership Tier
IVGC+
IVGC+
IVGC+
This talk is about how one of the most famous representations of information technology adaptation called The Gartner hype cycle can be adapted to video games industry. The five different phases from 1) technology trigger, 2) peak of inflated expectations, 3) trough of disillusionment, 4) slope of enlightenment and 5) plateau of productivity will be explain from the perspective of video games industry which for some reason, has never been part of it. The games industry has been one of the most innovative technology sectors of all time, so it deserves to be discussed beyond traditional IT/Software industry.
In this talk, we will look at the fundamentals of the games industry—the facts and themes you must know before you start ideating your own game with your team. The games industry is fascinating; it is one of the industries that involves almost everyone in different ways. Everyone who has access to video games plays them. 98% of teenagers in the UK play games, for instance. You can imagine how important and influential games are in people’s lives. Games are good—they have always been designed to be multiplayer, so to be played with others rather than alone. Game technologies have advanced so much that there are almost no limitations to innovation in games, and there is more to come. We will also look at how AI is evolving in the world of games, while still leaving plenty of room for designers' creativity.
This is the continuation of the talk "The Exciting World of the Games Industry Part 1". In this talk, we will look at the fundamentals of the games industry—the facts and themes you must know before you start ideating your own game with your team. The games industry is fascinating; it is one of the industries that involves almost everyone in different ways. Everyone who has access to video games plays them. 98% of teenagers in the UK play games, for instance. You can imagine how important and influential games are in people’s lives. Games are good—they have always been designed to be multiplayer, so to be played with others rather than alone. Game technologies have advanced so much that there are almost no limitations to innovation in games, and there is more to come. We will also look at how AI is evolving in the world of games, while still leaving plenty of room for designers' creativity.
What separates a great level from a good level? Why are some games talked about for years and others quickly forgotten? In this talk, we will learn the top 10 secrets of a brilliant level design from James Shepherd and a host of great game designers. Students will leave with the ability to design a great game level.
This is the continuation of the talk 'The Secrets of Brilliant Level Design Part 1'. What separates a great level from a good level? Why are some games talked about for years and others quickly forgotten? In this talk, we will learn the top 10 secrets of a brilliant level design from James Shepherd and a host of great game designers. Students will leave with the ability to design a great game level.
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