Design as a Guiding Development Principle, Part 1 with James Shepherd - IVGC+ Game Design: Advanced Level (Available until the 16th of February)
From teams of 1 to teams of 100. What are the key problems that can frustrate and undermine great development? Is there a process that can guarantee success and mitigate the key problems of development? In this talk we will look at design as a guiding principle across all disciplines, and a new model for development in 2025.
Students will learn about. Team and inter-discipline work. Leaving equipped to grow their own team for success.