Design as a Guiding Development Principle, Part 1 with James Shepherd - IVGC+ Game Design: Advanced Level (Available until the 16th of February)
From teams of 1 to teams of 100. What are the key problems that can frustrate and undermine great development? Is there a process that can guarantee success and mitigate the key problems of development? In this talk we will look at design as a guiding principle across all disciplines, and a new model for development in 2025. Students will learn about. Team and inter-discipline work. Leaving equipped to grow their own team for success.
From teams of 1 to teams of 100. What are the key problems that can frustrate and undermine great development? Is there a process that can guarantee success and mitigate the key problems of development? In this talk we will look at design as a guiding principle across all disciplines, and a new model for development in 2025. Students will learn about. Team and inter-discipline work. Leaving equipped to grow their own team for success.
Your Instructor
James Shepherd is CEO of Cypherdelic, award winning creative executive. James has received Baftas and a Develop award for his outstanding executive work and has delivered multi-million selling products. As Head of the nDreams Studio, James was responsible for delivering cutting edge VR products, Ghostbusters: Rise of the Ghost Lord (PSVR2/ Quest 2-3), Synapse (PSVR2, 77% Metacritic), Fracked (PSVR and Meta Quest 2-3, 71% Metacritic, 88% Quest Score) and Far Cry: Dive into Insanity. (Location based shooter). Previously at Microsoft he ran the key Xbox One and Xbox live games community Upload, generating a 6.5 million user base, and over 10+ million views in the 12 months launch window. At Sony he had over 5 years’ experience as director of a multi-project development studio, releasing triple 'A' products on all PlayStation platforms, equally at home with production and creative issues; directing the vision and strategic planning on a diverse range of game and non-game projects such as Upload, Heavenly Sword (PS3, 1.6m units, 79% Metacritic), Play-TV, Killzone Mercenary (PSVIta, 78% Metacritic ) and LittleBigPlanet (PSP, 2.5m units, 87% Metacritic).