Design as a Guiding Development Principle, Part 2 with James Shepherd - IVGC+ Game Design: Advanced Level (Available until the 16th of February)
On this recording, James Shepherd concludes his advanced level talk, based on what he was discussing in Part 1. From teams of 1 to teams of 100. What are the key problems that can frustrate and undermine great development? Is there a process that can guarantee success and mitigate the key problems of development? In this talk we will look at design as a guiding principle across all disciplines, and a new model for development in 2025. Students will learn about. Team and inter-discipline work. Leaving equipped to grow their own team for success.
On this recording, James Shepherd concludes his advanced level talk, based on what he was discussing in Part 1. From teams of 1 to teams of 100. What are the key problems that can frustrate and undermine great development? Is there a process that can guarantee success and mitigate the key problems of development? In this talk we will look at design as a guiding principle across all disciplines, and a new model for development in 2025. Students will learn about. Team and inter-discipline work. Leaving equipped to grow their own team for success.
Your Instructor
Dr. Jan Storgårds is the Course Leader, 6-time entrepreneur, Director of CADGI ltd. (Cambridge Academy of Games and Innovation) and Cambridge Gamechanger ltd. He has over 25 years of experience working in the industry and academia with high technology companies and technology cluster development, including video games and gamification. He holds a Dr.Sc. in information systems science in computer game development from Aalto University, Finland. In his prior role as Sector Lead for Creative and Digital Industries at Anglia Ruskin University, Cambridge, his responsibility was to engage ARU with Cambridge’s world-class technology cluster, including video games and gamification. Before this role, he was a visiting research fellow and currently a mentor at Cambridge Judge Business School (University of Cambridge) working with start-ups and early-stage technology companies, including video game studios. He also evaluates European Commission funded multimillion SME grant proposals.