XAMK University (35 ECTS) course on Introduction to Video Games Creation IVGC

Learn how to develop video games! 98.5% of students would recommend this course to a friend! (n=3045)

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Sign-up to Introduction to Video Games Creation -online course to learn how to develop video games!

98,5% of the students would recommend this course to a friend (n=3045).

- Course is FREE of charge, no fees.

- Study online anytime from anywhere

- Games industry professional content. Teaching videos and quizzes are developed by professionals

- Study first modules with your smart phone;

- Formal University ECTS Certificate (European Credits Transfer System) from XAMK South-Eastern Finland University of Applied Sciences which can even be part of your other university studies or other further higher education.

- We teach only professional tools, such as Unity and Krita, Blender, widely used in the games industry

- For those who complete all Modules we, as professionals, will write a letter of reference for good work

- No fixed deadlines

- Monthly games challenges to motivate the students to study

- You have in total 12 months to complete your studies

- It is fun and easy to learn with us

- Read more at XAMK official course page by clicking here


If you complete all modules you will earn up-to 35 ECTS (official European University credits).


Introduction to Video Games Creation: how to get started?

Games are one of the most exciting, fast moving, and lucrative creative industries worldwide. In the last 15 years the industry has matured and diversified. There are several key disciplines people can specialise in. The most successful games are creative powerhouses that have revenue returns that far outstrip comparable products in other mediums. Examples include PUBG, GTA series, Need for Speed, Temple Run, Angry Birds, Clash of Clans to name a few massive success stories.
This course will provide a beginners guide to hands on games creation. The modules stand separately with deliverables but interlink so that a student completing all 25 ECTS credits will have a basic understanding how games are developed.
The lectures includes introduction to the games industry, data analytics, innovation in games, and history of games. Then after the warm-up modules you will be developing your own game designs, develop games yourself!
Have a look at the full content of the lectures below.

Learning resources:

In addition to a collection of videos that covers each topic in depth. Key assets will be provided for students to download directly from Teachable.com which is our teaching platform. All registered students will receive detailed instructions how log in to the platform.
This is the recommend order of study from very easy to more difficult:

This is the recommend order of study from very easy to more difficult:

THEORY AND THE GAMES INDUSTRY

Module 10 - History of Games, Parts 1&2, 1 ECTS - click here to start
Module 11 - Game Experience Analysis, My Favourite Game, 1 ECTS - click here to start
Module 12 - Innovation in Games , 1 ECTS - click here to start
Module 13 – Games Industry and Data Analytics, 1 ECTS – click here to start
Module 14 – Analysis of The Game I Play Now, 1 ECTS – click here to start
Module 15 - Ideation and Value Creation in Games, 1ECTS – click here to start
Module 16 - Artificial Intelligence for Games, 2 ECTS – click here to start
Module 17 – Video Games Production, 1 ECTS – click here to start
Module 18 – Game Concept Design, 2 ECTS - click here to start

VIDEO GAME DEVELOPMENT MODULES

Module 1 – Introduction to development tools, 2 ECTS - click here to start
Module 2 – 'The Return' -text based adventure, 1 ECTS - click here to start
Module 3 – An interactive card combat game, 4 ECTS - click here to start
Module 4 – Pixel Art - 2 ECTS - click here to start
Module 5 – Mobile Gaming - 5 ECTS - click here to start

Module 6 – Space Shooter – 2+3+5 ECTS click here to start

Please share the fun and share this link to your friends to join the course!

https://tinyurl.com/yfr35aqn

Remember, the cool and unique feature is that after completing the lectures you will receive up-to 25 ECTS, European official higher education (University) level credits that (with approval) can be used part of your degree studies or when applying to study in European universities (interviews/evidence of interest/CV).

https://en.wikipedia.org/wiki/European_Credit_Tran...


Basic tech requirements:

You do NOT need ANY software or development tools to pass Module 10: Introduction to Video Games Industry 5 ECTS which can be studies by using a smart phone.

For the rest of the modules:

- a PC computer with e.g. Windows OS, or equivalent MAC OS setup.

- a 3 button mouse

- a GRAPHIC tablet is NOT necessary but highly recommend purchase for professional level of learning.

- software package(s) that are all FREE to download, including a painting/arts software. The list of the software and links are below:

Krita

https://krita.org/en/

Blender

https://www.blender.org/

Unity

https://unity3d.com/

Visual Studio Community Edition

https://visualstudio.microsoft.com/vs/community/

a word processing software such as MS Word or similar. For instance to open online the documents you can use this:

https://office.live.com/start/PowerPoint.aspx


Important!

You can enroll directly to the course content from here but to be formally a student of XAMK South-Eastern Finland University of Applied Sciences you need to also register at

Click here to formally register as a student at XAMK South-Eastern Finland University of Applied Sciences

This course is brought to you in partnership with XAMK South-Eastern University of Applied Sciences, Cambridge Gamechanger ltd (Cambridge Academy of Gaming and Innovation), and Cypherdelic ltd.



Your Instructor


Matthew Dickson/James Shepherd/Dr.Jan Storgards
Matthew Dickson/James Shepherd/Dr.Jan Storgards

Course Curriculum


  What would you like to learn about video games creation?
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  MODULE 11: GAME EXPERIENCE ANALYSIS, MY FAVOURITE GAME
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  MODULE 12: INNOVATION IN GAMES
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  MODULE 13: THE GAMES INDUSTRY AND DATA ANALYTICS
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  MODULE 14: ANALYSIS OF THE GAME I PLAY NOW
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  MODULE 15: IDEATION AND VALUE CREATION IN GAMES
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  MODULE 1: INTRODUCTION
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  MODULE 6: SPACE SHOOTER
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Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
After enrolling, you have 12 months access to this course and XAMK Open University.
What if I am unhappy with the course?
Send us feedback and we will do our best to make the content even better.

Get started now!