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M9 | Sound Design for Videogames
Introduction
Sound Design for Videogames - Overview (1:38)
M9.1 | Part 1 - Theory
Part 1 - Overview (1:38)
Lecture 1 - Amplitude (5:16)
Lecture 2 - Frequency (6:17)
Lecture 3 - Timbre (5:17)
Lecture 4 - Human Ear (8:41)
Lecture 5 - Recognition (7:13)
Lecture 6 - Preservation (5:06)
Lecture 7 - Temperament (4:34)
Lecture 8 - Notes (9:03)
Lecure 9 - Chords (13:42)
Lecture 10 - Rhythm (10:07)
Paul Weir's Insight: Inspiration and Recommendations
Paul Weir's Insight: Inspiration and Recommendations (5:45)
Part 1 - Exercises
Part 1 Exercises - Overview (1:50)
Exercise 1: Identifying Musical Intervals
Exercise 2: Identifying Musical Intervals with Accidentals
Exercise 3: Calculating Major Scales
Exercise 4: Calculating Minor Scales
Exercise 5: Building Major and Minor Chords
Part 1 - Assignments
Part 1 Assignments - Overview (1:04)
Quiz 1: Acoustics
Quiz 2: Human Hearing
Quiz 3: Music Theory
Paul Weir's Insight: Process and Collaboration
Paul Weir's Insight: Process and Collaboration (4:54)
M9.2 | Part 2 - Audio Production
Part 2 - Overview (1:31)
Lecture 1 - Types of game sounds (12:12)
Lecture 2 - The right material (18:26)
Lecture 3 - Editing audio: Audacity (13:32)
Lecture 4 - Effects (26:54)
Lecture 5 - Digital Audio Workstations: Reaper (7:42)
Lecture 6 - MIDI and VSTs (21:06)
Lecture 7 - Music Production (49:51)
Lecture 8 - Sound Effect Production (20:21)
Lecture 9 - Sound design (50:35)
Paul Weir's Insight: Emotion and Immersive Sound Design
Paul Weir's Insight: Emotion and Immersive Sound Design (10:51)
Part 2 - Exercises
Part 2 Exercises - Overview (1:35)
Exercise 1 - Soundscape Checklist
Exercise 2 - Music production
Exercise 3 - Sound Effect Production
Part 2 - Assignment
Assignment: Video Sound Design (0:52)
Paul Weir - Lecture on Sound Design for Video Games
Paul Weir - Lecture on Sound Design for Video Games (55:33)
M9.3 | Part 3 - Game Audio Implementation
Part 3 - Overview (1:23)
Lecture 1 - Project Setup (19:26)
Lecture 2 - Fmod Project Setup (23:06)
Lecture 3 - Unity package (19:22)
Lecture 4 - Parameters (25:44)
Lecture 5 - Event Emitters and Effects (36:32)
Lecture 6 - Dynamic Ambience (32:31)
Lecture 7 - Animations and Attached Instances (32:33)
Lecture 8 - Transitions and Emitter Clean-Up (26:54)
Lecture 9 - Adaptive Music (56:32)
Lecture 10 - Real-Time Cutscenes (22:38)
Lecture 11 - Volume Sliders and Sidechain (27:34)
Lecture 12 - Profiler and Project Build (17:05)
Part 3 - Assignment
Assignment: Unity Build with FMOD Audio (0:52)
Teach online with
Exercise 1: Identifying Musical Intervals
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