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IVGC Advanced (25 Credits)
INTRODUCTION TO IVGC ADVANCED: WELCOME!
1. Introduction to the course (0:37)
2. Your learning journey
3. Student assistance
4. FAQ
IVGC: Important update and Q&A session about the newest changes and developments - recording (49:27)
M15 | IDEATION AND VALUE CREATION IN GAMES
M15 - Instructions
M15 - Assignment - Quiz
M16 | ARTIFICIAL INTELLIGENCE FOR GAMES
M16 - AI for Games - Instructions
1. Game of Life (14:05)
2. Robotron 2084 (13:42)
3. Gauntlet (17:15)
M16 - Assignment - Quiz
M2 | “THE RETURN”, TEXT ADVENTURE GAME
M2 - Instructions
1. Introduction (3:34)
2. Project Setup (11:24)
3. World Data Structures (9:15)
4. Creating a Game Controller (9:01)
5. Processing User Input (16:30)
6. Implementing a system of action (12:46)
7. Adding the Go action (9:31)
8. Adding items (24:47)
9. Item interactions (46:42)
10. Adding a conversation (21:18)
11. Finish the game (22:21)
12. Completing the Assignment (4:22)
M2 - Assignment - Submit your deliverable
M3 | "MERLIN'S DEMON WAR", CARD COMBAT GAME
M3 - Instructions
1. Introduction (2:43)
2. Project Setup (4:07)
3. Importing Graphics and GUI (35:24)
4. Creating the Cards (20:04)
5. Coding the Cards (33:02)
6. Creating the Player (21:02)
7. Dealing the Cards and Coroutines (24:21)
8. Adding Drag and Drop (23:35)
9. Adding the Attack Effect (38:32)
10. Adding the Defence Effects (31:43)
11. Finished off Gameplay (58:24)
12. Adding Sound Effects (25:30)
13. Completing the assignment (4:29)
M3 - Assignment - Submit your deliverables
M4 | PIXEL ART 2D
M4 - Instructions
1. Introduction (2:43)
2. Hud Elements (75:30)
3. Environments (72:57)
4. Character (37:47)
5. Animation (66:24)
M4 - Assignment - Submit your deliverables
M5 | MOBILE SNAKE GAME
M5 - Instructions
1. Introduction (1:30)
2. Project Setup (5:06)
3. Assets and GameController (4:32)
4. Phone Setup (6:32)
5. Swipe Controls (17:49)
6. Adding the Snake Head (16:41)
7. Adding the rest of the Snake (19:36)
8. Getting the body parts to follow the head (16:58)
9. Creating Walls, Eggs (19:25)
10. Collisions (11:44)
11. Game Progression (27:35)
12. Score and GUI (15:37)
13. Sounds and Phone Deployment (14:12)
14. Assignment (3:12)
M5 - Assignment - Submit your deliverables
M6 | SPACE SHOOTER
M6 - Instructions (1:45)
SM6.1 | SETTING UP THE PROJECT
SM6.1 - Instructions
1. Source Control (27:31)
2. Technical Planning (6:16)
3. Creating The Unity Project (13:22)
SM6.1 - Assignment - Quiz
SM6.2 | MOVABLE PLAYER SHIP
SM6.2 - Instructions
1. Creating a Menu System (53:00)
2. Input System (115:15)
3. Shaders (46:56)
4. PlayerCraft (90:11)
SM6.2 - Assignment Checkpoint - Deliverable
SM6.3 | BULLETS
SM6.3 - Instructions
1. Bitmap Font (37:57)
2. Bullet System (48:30)
3. Player Weapons (113:49)
SM6.3 - Assignment - Deliverable
SM6.4 | ENEMY SHOOTING
Sub-Module 6.4 - Instructions
1. Enemies (72:51)
2. Enemy weapons (51:55)
SM6.4 - Assignment - Deliverable
SM6.5 | STAGES
Sub-Module 6.5 - Instructions
1. Adding a stage (48:58)
2. Adding enemies (46:46)
SM6.5 - Assignment Checkpoint - Deliverable
SM6.6 | ENEMY MOVEMENT
SM6.6 - Instructions
1. Advanced movement (1/2) (93:25)
2. Advanced movement (2/2) (46:02)
SM6.6 - Assignment - Deliverable
SM6.7 | HUD
SM6.7 - Instructions
1. Power Ups (58:25)
2. Head Up Display (95:54)
SM6.7 - Assignment - Deliverable
SM6.8 | SIMPLE BOSS
SM6.8 - Instructions
1. Bosses (63:09)
2. Score System (56:06)
3. Sounds & Music (88:35)
SM6.8 - Assignment - Deliverable
SM6.9 | SAVE SYSTEM
SM6.9 - Instructions
1. Colours and Layers (44:43)
2. Save System (86:49)
SM6.9 - Assignment - Deliverable
SM6.10 | FINISHED GAME
SM6.10 - Instructions
1. Putting it all together (149:34)
SM6.10 - Assignment Checkpoint - Deliverable
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9. Creating Walls, Eggs
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