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XAMK University (35 ECTS) course on Introduction to Video Games Creation IVGC
INTRODUCTION: WELCOME!
1. Introduction to the course (0:37)
2. Your learning journey
3. Student assistance
4. FAQ
MODULE 10: HISTORY OF GAMES
Module 10 - Instructions
1. Games 1-5 (15:25)
2. Games 6-10 (10:53)
Module 10 - Assignment - Quiz
What would you like to learn about video games creation?
What would you like to learn about video games creation and development?
MODULE 11: GAME EXPERIENCE ANALYSIS, MY FAVOURITE GAME
Module 11 - Instructions
Module 11 - Assignment - Essay
MODULE 12: INNOVATION IN GAMES
Module 12 - Instructions
Module 12 - Assignment - Quiz
MODULE 13: THE GAMES INDUSTRY AND DATA ANALYTICS
Module 13 - Instructions
Module 13 - Assignment - Quiz
MODULE 14: ANALYSIS OF THE GAME I PLAY NOW
Module 14 - Instructions
Module 14 - Assignment - Essay
MODULE 15: IDEATION AND VALUE CREATION IN GAMES
Module 15 - Instructions
Module 15 - Assignment - Quiz
MODULE 16: ARTIFICIAL INTELLIGENCE FOR GAMES
Module 16 - AI for Games - Instructions
1. Game of Life (14:05)
2. Robotron 2084 (13:42)
3. Gauntlet (17:15)
Module 16 - Assignment - Quiz
MODULE 17: VIDEO GAMES PRODUCTION
Module 17 - Game Production - Instructions
1. Production phases (21:40)
2. The role of Producer (19:56)
Module 17 - Assignment - Quiz
MODULE 18: GAME CONCEPT DESIGN
Module 18 - Instructions
1. Introduction (8:34)
2. Imagination (9:30)
3. Validation (9:52)
4. One Sheet (8:35)
5. Character Design (10:41)
Module 18 - Assignment - Submit your deliverables
MODULE 1: INTRODUCTION
Module 1 - Instructions
SUB-MODULE 1.1: KRITA
1. Introduction (5:07)
2. Setup (3:12)
3. Interface (3:21)
4. Brushes (9:55)
5. Masks and Selection (7:05)
6. Transform and Text (5:48)
SUB-MODULE 1.2: 3D MODELLING & BLENDER
1. Interface (10:01)
2. Scene setup (5:03)
3. Modelling (part 1/3) (17:11)
4. Modelling (part 2/3) (14:21)
5. Modelling (part 3/3) (8:27)
6. Texturing (8:13)
7. Preparing for Unity (7:30)
SUB-MODULE 1.3: CODING & UNITY
1. Installing Unity (4:37)
2. Creating a Project (2:32)
3. User Interface (9:30)
4. Scenes, Game Objects & Components (17:46)
5. Cameras (13:17)
6. Lights (7:30)
7. Materials (6:51)
8. Summary & Tips (7:38)
SUB-MODULE 1.4: PROGRAMMING & VISUAL STUDIO
1. Introduction to Programming (4:41)
2. Visual Studio (4:25)
3. Your first program (5:11)
4. Variables (11:08)
5. Expressions (10:45)
6. Logic (17:55)
7. Containers (8:47)
8. Loops (9:53)
9. Scripts & Dictionaries (11:07)
10. Functions (6:35)
11. Classes, Scope & Namespaces (15:28)
12. Scripts Integration in Unity (14:32)
13. Debugging (15:59)
SUB-MODULE 1.5: ASSIGNMENT
1. Preparing your model for Unity in Blender (4:37)
2. Importing your Model in Unity (3:37)
3. Completing the Assignment (3:28)
Module 1 - Assignment - Submit your deliverables
MODULE 2: “THE RETURN”, TEXT ADVENTURE GAME
Module 2 - Instructions
1. Introduction (3:34)
2. Project Setup (11:24)
3. World Data Structures (9:15)
4. Creating a Game Controller (9:01)
5. Processing User Input (16:30)
6. Implementing a system of action (12:46)
7. Adding the Go action (9:31)
8. Adding items (24:47)
9. Item interactions (46:42)
10. Adding a conversation (21:18)
11. Finish the game (22:21)
12. Completing the Assignment (4:22)
Module 2 - Assignment - Submit your deliverable
MODULE 3: "MERLIN'S DEMON WAR", CARD COMBAT GAME
Module 3 - Instructions
1. Introduction (2:43)
2. Project Setup (4:07)
3. Importing Graphics and GUI (35:24)
4. Creating the Cards (20:04)
5. Coding the Cards (33:02)
6. Creating the Player (21:02)
7. Dealing the Cards and Coroutines (24:21)
8. Adding Drag and Drop (23:35)
9. Adding the Attack Effect (38:32)
10. Adding the Defence Effects (31:43)
11. Finished off Gameplay (58:24)
12. Adding Sound Effects (25:30)
13. Completing the assignment (4:29)
Module 3 - Assignment - Submit your deliverables
MODULE 4: PIXEL ART 2D
Module 4 - Instructions
1. Introduction (2:43)
2. Hud Elements (75:30)
3. Environments (72:57)
4. Character (37:47)
5. Animation (66:24)
Module 4 - Assignment - Submit your deliverables
MODULE 5: MOBILE SNAKE GAME
Module 5 - Instructions
1. Introduction (1:30)
2. Project Setup (5:06)
3. Assets and GameController (4:32)
4. Phone Setup (6:32)
5. Swipe Controls (17:49)
6. Adding the Snake Head (16:41)
7. Adding the rest of the Snake (19:36)
8. Getting the body parts to follow the head (16:58)
9. Creating Walls, Eggs (19:25)
10. Collisions (11:44)
11. Game Progression (27:34)
12. Score and GUI (15:37)
13. Sounds and Phone Deployment (14:12)
14. Assignment (3:12)
Module 5 - Assignment - Submit your deliverables
MODULE 6: SPACE SHOOTER
Module 6 - Instructions (1:45)
SUB-MODULE 6.1: SETTING UP THE PROJECT
Sub-Module 6.1 - Instructions
1. Source Control (27:31)
2. Technical Planning (6:16)
3. Creating The Unity Project (13:22)
Sub-Module 6.1 - Assignment - Quiz
SUB-MODULE 6.2: MOVABLE PLAYER SHIP
Sub-Module 6.2 - Instructions
1. Creating a Menu System (53:00)
2. Input System (115:15)
3. Shaders (46:56)
4. PlayerCraft (90:11)
Sub-Module 6.2 - Assignment Checkpoint - Deliverable
SUB-MODULE 6.3: BULLETS
Sub-Module 6.3 - Instructions
1. Bitmap Font (37:57)
2. Bullet System (48:30)
3. Player Weapons (113:49)
Sub-Module 6.3 - Assignment - Deliverable
SUB-MODULE 6.4: ENEMY SHOOTING
Sub-Module 6.4 - Instructions
1. Enemies (72:51)
2. Enemy weapons (51:55)
Sub-Module 6.4 - Assignment - Deliverable
SUBMODULE 6.5: STAGES
Sub-Module 6.5 - Instructions
1. Adding a stage (48:58)
2. Adding enemies (46:46)
Sub-Module 6.5 - Assignment Checkpoint - Deliverable
SUB-MODULE 6.6: ENEMY MOVEMENT
Sub-Module 6.6 - Instructions
1. Advanced movement (1/2) (93:25)
2. Advanced movement (2/2) (46:02)
Sub-Module 6.6 - Assignment - Deliverable
SUB-MODULE 6.7: HUD
Sub-Module 6.7 - Instructions
1. Power Ups (58:25)
2. Head Up Display (95:54)
Sub-Module 6.7 - Assignment - Deliverable
SUB-MODULE 6.8: SIMPLE BOSS
Sub-Module 6.8 - Instructions
1. Bosses (63:09)
2. Score System (56:06)
3. Sounds & Music (88:35)
Sub-Module 6.8 - Assignment - Deliverable
SUB-MODULE 6.9: SAVE SYSTEM
Sub-Module 6.9 - Instructions
1. Colours and Layers (44:43)
2. Save System (86:49)
Sub-Module 6.9 - Assignment - Deliverable
SUB-MODULE 6.10: FINISHED GAME
Sub-Module 6.10 - Instructions
1. Putting it all together (149:34)
Sub-Module 6.10 - Assignment Checkpoint - Deliverable
Extra material - recordings from webinars - optional
Evening chat with James - Game Developer Conference (52:14)
Storytelling webinar with Pallav Sethiya and Niccolò Pagnacco (53:11)
Teach online with
Module 17 - Game Production - Instructions
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